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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells The Day After Ragnarok

The Day After Ragnarok

£13.99

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Submachine Guns and Sorcery!

Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious infiltration of Stalin's humanzees. Sky-raiders strike from hidden bases in the Sahara, deros skulk in South American caverns, and the Texas Rangers fight electrical death worms to save Los Alamos.

Kenneth Hite (Adventures into Darkness. Trail of Cthulhu.) presents a world of savage swords and rocket men, of were-serpents and war-apes, from Australia's battered Empire to the proud city-state of Chicago. Fate Core lead designer Leonard Balsera adapts this award-winning dieselpunk world, enabling Fate campaigns in the shadow of the Midgard Serpent's rotting corpse, or even the use of The Day After Ragnarok as an alternative timeline-gone-wrong backstory for your Shadow of the Century game.

The Day After Ragnarok includes:

  • Four campaign frameworks, and guidelines on how to structure your Fate Core campaign in the ruins of the world after Serpentfall.
  • Complete rules and guidelines for creating a hero suited for these dark times, including character archetypes and brand new advice on choosing setting-appropriate aspects.
  • Dangerous ophi-tech devices built with knowledge torn from the Thing that nearly killed the world: fibre bombs, Marconi pistols, jet-packs and more.
  • A grand tour through the post-apocalyptic world of 1948, from the drowned East Coast to the Soviet empire behind the Serpent Curtain - including the
  • Top Five Places to Be Attacked By Pirates. the Top Five Places to Be Attacked By Pirates, the Top Five Places to Find A Remote Castle Rules By A Madman, and much more!
  • Stats for more than thirty foes to shoot, stab, or sneak past: Serpent cultists, Spetsnaz troopers, swamp devils, and ... snakes! Giant, 80-foot long snakes, that is!
  • Over 20 pages of pure adventure: Four campaign types, each with a sample campaign laid out in nine scenario seeds. A massive Adventure Generator, helping you build every tale from the Hook to the Henchmen to the Twist ending! Plus old-school encounters for the devastated wastelands of America - will you face slave-raiding klansmen, the terrifying fly-by-night, or desperate band of escaped Wehrmacht P.O.W.s?
  • The tragic tale of how the Century Club went down fighting the Midgard Serpent. Learn how Jet Black flew the atomic bomb into the Serpent's mouth to end the fight, and read the sad and tragic tale of Sally Slick, the sole survivor of the battle who now wanders the wastelands of America, keeping the spirit of the century alive for just one more day.
  • And across it all lies the trillion-ton corpse of the Midgard Serpent, killed by Truman's atomic fire but still poisoning the Earth with every night that passes. Welcome to the world at the end of the world. Welcome to...

    The Day After Ragnarok

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    The Day After Ragnarok by RPG Geek Link for more Reviews

    Discounts
    5% over £50
    10% over £100

    These volume discounts are in addition to sale and special offer prices.


    Related Tags
    System
    Fate
    Manufacturer
    Atomic Overhead Press
    Manufacturer's Code
    AOP2006
    ISBN
    978-00-9896155-0-1

    Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 34 years

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