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Everyone knows Egypt, but Egypt is just one corner of Africa. Between the sand of the Great Desert and the sea of the Mediterranean lie the great cities of Marrakesh and Fes, home to merchants, scholars, and thieves. The Atlas mountains and the plains of the Tell are home to Tuareg and Berber nomads and raiders, and the ruins of Rome and Carthage still await exploration. Not all of the inhabitants of this land are human: the Blemmyae have no heads, bearing their faces on their chests, while the Panotii have ears so large that they can fly, and the isle of monkeys tolerates nothing human on its shores. Trade caravans from all cultures cross the Great Desert, but none know what lies beyond, or where the slaves brought north come from.
Beyond the Bounds of the Order
This book provides cultural and magical details for the lands of Mythic Africa west of, but not including, Egypt. From the Jnun to the dark gods of old Carthage, from the bustling cities of the Tell to the wind-haunted mountains and deserts, this is a land that takes magi away from the familiar. Whether building a new covenant outside the Tribunals, or visiting in search of magical secrets, there is something for every maga between sand and sea.
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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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