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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Fields of Blood

Fields of Blood


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Fields of grain and grass stretch as far as the eye can see, in every direction. To the untrained eye, the plains are a boring biome. The ground is relatively flat, and no trees - or even shrubs - grow here. Just grasses and grains, for as far as you can see in any direction. This distinct environment is perfect, however, for supporting large herds of migratory herbivores, such as aurochs, bison, zebra, and antelopes. The large herds, in turn, support a diverse number of predators - lions, hyenas, cheetas, wolves, and of course, humans.

Settlements dot the land, and finding one is as simple as knowing where to look. Getting lost isn't an option out here - one could wander for days without finding civilisation. Much smaller than the large urban jungles that rise along the coasts, the small towns and villages of the plains are perfect, allowing trade among distant groups and providing safety in numbers for those who opt to give up the migratory life in exchange for settling down to raise crops and domesticated animals. The relatively flat ground and smaller settlements give the false impression that the plains have no place for adventure. The tall grasses disguise entryways to underground barrows; or follow the right trail and you'll find ruins of civilisations past.

Man and beast alike have evolved to thrive in this biome. Special equipment, spectacular spells, unique training, and a diverse range of alternative class features make the plains explorer unique from those found elsewhere in the world. Monsters and animals, too, have adapted to the features of the plains. Extraordinary vision, vast herds unseen elsewhere in the world, tolerance for vast temperature ranges. These are just some of the many ways creatures have adapted to the unique challenges presented by the environment.

Violent thunderstorms. Tornadoes. Blazing wild fires. Blizzards. High humidity. All biomes have extreme weather, but the plains buffet you with wave after wave of different extreme events, testing the mettle of the heartiest explorers. So come, if you think you possess the skill to wander the plains in search of lost treasures and hidden lore. Danger lurks, hiding in the grasses, or in burrows just below the surface. Or in the clouds, waiting to burst forth in torrential rain. Come prepared. Or don't bother coming at all.

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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years

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