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When the sun exploded, the continent of Ehlerrac survived the wave of flames because it was on the night side of the planet. Then the earthquakes and tsunamis hit and thousands died as cities fell and the landscape were torn apart. The dark world started cooling rapidly and the survivors struggled to find food and shelter.
A group of Nature Wardens started camps and used their magic to grow food. People of many different races came stumbling out of the darkness into these camps, grateful for the protection.
Now, hundreds of years later, the 6 camps are giant, cramped cities, heated and lit by magic. Two cities are underground and one is built on the inside edges of a chasm. The cities are now connected by enclosed roads called Archways and travel is now much safer.
A few years ago explorers came upon orange crystals in an old crater. When light shone on the crystals, it generated a massive amount of heat. Artificers are now using these sunshards to help Ehlerrac to take its first tentative steps into an industrial and steam age.
This is an exciting time on Ehlerrac and its up to Savage Worlds game groups to tell the stories of this dark, cold, but not dead world.
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Studio 2 Publishing
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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