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Europe, the 18th century. The church is losing its gtip on men struggling with old beliefs and dogmas. Alchemists, occultists, and secret societies dig deep into old mysteries and ancient obscurities. The Enlightenment is not only about breaking free from old institutions and structures, but also about discovering what has been hidden for hundreds of years, even millinnia. The Illuinati, the Freemasons, the old Templars, and other seret societies hide in dark chambers, plotting for a new world order, or seeking to uncover the mysteries of dark arts and ancient wisdoms.
The nobles and aristocrats are a dying breed living in decadence and excess, while the common people suffer in poverty. This is an era of enlightenment, but also of ignorance. Few know anything about the growing darkness; the vampires and other offspring of the devil. While conspiracies grow below the surface, kings and priests preach about submission and obedience. But who is to save men from this twilight of the gods, from falling into the darkness and being consumed by evil? Is it true that the apocalyspe is coming?
Lex Occultum takes place in a fictive historical 18th century, where the occult and supernatural are real, but not yet in full bloom.
Lex Libris contains the core rules for the Game Master to run the game, including the following chapters:
These volume discounts are in addition to sale and special offer prices.
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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