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STAND WITH YOUR GUILD
The world's most popular roleplaying game meets the world's most popular trading card game in this campaign sourcebook, detailing the MAGIC: THE GATHERING world of Ravnica for use in DUNGEONS & DRAGONS
From deep catacombs to sky-raking spires, Ravnica is covered in countless layers constructed over thousands of years. Lofty cathedrals, hulking courthouses, towering apartments, sprawling tenements, and cobblestone plazas spread as far as the eye can see.
In this teeming cosmopolis, ten guilds vie for power, wealth, and influence, held in an uneasy peace by a magical force called the Guildpact. But the Guildpact doesn't prevent the intrigue, subterfuge, and political machinations that are a hallmark of life in Ravnica.
And now the Guildpact is gone, or seems to be. What chaos might erupt if the ambition and rivalry of the guilds goes unchecked? It's up to you to choose your guild and shape the future of Ravnica.
For use with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual
These volume discounts are in addition to sale and special offer prices.
D&D 5th Edition
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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