Spirit Games Web Site

Spirit Games, Boardgames, CCG, RPG,  Figures

ARTICLES LOG IN
BEER & PRETZELS JOIN OUR SITE
EVENTS/CLASSIFIED VIEW A WISH LIST
HISTORY/SPIRIT RACING CART EMPTY
 
Games | War Game Rules | Figures Catalogue | Secondhand Items | Books | RPG | CCG-CMG-LCG | Accessories | Magazines |

Whats New | System | Manufacturer | Roleplaying Accessories |

List RPG by

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Berlin: The Wicked City

Berlin: The Wicked City

£35.99

InStock? Yes
Login or Join to create/use a wish list

Unveiling the Mythos in Weimar Germany

THE WICKEDEST CITY ON EARTH

In the aftermath of the Great War, Berlin has a reputation for licentiousness. A place where anything may be had for the right price. It is both a city of hedonism and a city of business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators—all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and volkisch Nationalists clash with each other, as well as with the police. Long into the evenings, Berlin's world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along the sprawling city's byways.

Into this bubbling stew, Berlin: The Wicked City introduces the weird elements of the Cthulhu Mythos. A hotbed of occult organizations, strange cults, and half-whispered lore. Amid the wicked air of the world's capital of sin, the very nature of what it means to be human is questioned. And, as the city hurtles toward its inevitable dark destiny, the oppressive atmosphere pushes the sanity of investigators to its breaking point.

This book presents an overview of 1920s Berlin as it would be experienced by visitors and residents of the time. Guidelines are presented for creating investigators for a Berlin-centric campaign, as well as investigator organizations to help bind groups together. Notable personalities, key locations, and a system for generating details of the urban landscape on the fly are provided. With crime and punishment, the city’s underworld, and also its high culture detailed, the tools provided help the Keeper gain an understanding of what makes Berlin unique.

Three scenarios are included, spanning the events and history of Berlin between the end of the Great War and the rise of Adolf Hitler and the Nazi Party. Each contains colorful details of Berlin and its inhabitants, focusing on different themes of horror, and may be run together as a Berlin-centric campaign, or as stand-alone adventures for either Berlin residents, or visitors to the city.

In The Devil Eats Flies Germany teeters on the brink of economic ruin and political chaos. The ghost of a madman stalks the city, turning its own citizenry against itself. To stop a demonic spirit and save a Russian princess in exile, the investigators must strike a bargain with other sinister forces and ask themselves: who else are we prepared to see die in order to save the city?

Dances of Vice, Horror, and Ecstasy takes place in the city's golden years, when things have become superficially stable and prosperous again. A bungling sorcerer, a debauched dancer, and a strange cult of gnostic Saturn-worshippers threaten to put all of that to an end and turn Berlin into a pit of madness and depravity.

Schreckfilm sees Berlin racing toward its grim future. The investigators come face to face with a shadowy cabal of the city's movers and shakers who are determined to turn the city's world-famous film industry toward ill ends. Trapped in a labyrinth of their own making and hounded relentlessly by dark forces beyond their ken, the investigators must confront the fundamental question of what is real and what is illusion.

FOR MATURE READERS
This book deals with mature themes, including drugs and sex, and is intended for mature players.

This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and optionally PULP CTHULHU, both available separately.

Reviews Review Game There is no review for this game at the moment why not be the first to review it (you never know you might win a prize)?

Berlin: The Wicked City by RPG Geek Link for more Reviews

Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
System
Call of Cthulhu 7th Edition
Manufacturer
Chaosium
Manufacturer's Code
CHA23161H
ISBN
978-1-56882-417-8

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years

©Spirit Games

Contact Us | Policies | Postage and Package | Privacy | Links | Cookies | Site Map