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Pacific Tide: The United States versus Japan, 1941-45 is a compact, strategic-level game covering the struggle between the United States (including some Commonwealth forces) and Japan in World War II by game designer, Gregory M. Smith.
This game utilizes a unique and fast-paced, card-driven combat/build system revolving around carrier operations which will provide players with a multitude of decisions.
Pacific Tide is a strategic level game featuring operational and even tactical nuances, as players must decide when and how to commit their carrier forces, land-based air, and even their intelligence assets. To a degree, the Japanese player is racing against the clock. The quality of his pilots degrades over time, and, starting in 1943, he also loses the strategic initiative to undertake initial actions. The US player is also fighting the clock and cannot sit back and take a relaxed approach to defeating Japan.
If he doesn't win by 1945, he doesn't win at all. Tension builds as both sides race toward decisive carrier battles and siezure of key geographical objectives.
"You are placed in command to turn the tide of the Pacific War"
Pacific Tide features a card-based combat/build system that is a departure from the customary event/operations points driven system. Separate card decks are provided for the U.S. and Japanese. Each year, the players receive that year's cards for free...but build points are expended to repurchase older cards. This prompts tension-filled dilemmas, as one cannot afford to re-buy every card. Players must also decide which aspect of cards to use – many have multiple but exclusive uses (such as, "Do A or do B") and each can drive a very different result.
To help ensure a tense and dynamic game, the system forces players to make many choices and decisions throughout play, whether playing against an opponent, or using the personality-driven solitaire bot system.
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Gregory M Smith
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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