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Ninja Camp pits animal martial artists against one another in a training exercise where the best will become the personal ninja apprentice of Sensei Saru. Each player starts with two cards, each representing a ninja skill, with the rest of the deck making up the game board. By using the cards in their hands, players navigate the board (the "training grounds"), adding new skills to their hands as they do - and leaving fewer movement options for their fellow campers. Each player also has a unique ninja ability that can be used once per game to try to turn the exercise in his or her favour. A game that sets up and plays in thirty minutes or less. Ninja Camp is sure to provide hours of fun for families of future ninjas!
These volume discounts are in addition to sale and special offer prices.
Action Phase Games
Adam E Daulton
14 to adult
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 34 years
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