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Players start the game with two family members, living in a two-room wooden house. In each round, each member of their family may choose one action.
If they collect wood and reed, they can extend their house and then add to their family.
Family growth allows additional actions, but has the disadvantage that more food must be produced.
And to get food, the player plough fields and plant seeds.
The planted grain and vegetables are harvested during the harvest, when animals breed as well. To raise animals, pastures must be fenced to allow sheep, wild boar and cattle to graze.
Occupations or improvements can ensure a family's upkeep. Each of these cards allows the player a small advantage in the game.
Points are earned when players renovate their wooden house to a clay house and later even to a stone house. But everything else to do with balancing food requirements or making every day life a little more comfortable can earn points - especially family growth.
Each game uses a different group of the 48 different occupation cards and 58 different improvements, ensuring that no two games are exactly alike.
Differences from the previous version:
These volume discounts are in addition to sale and special offer prices.
1 1/2 hours
12 to adult
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 34 years
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