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1846 - the midwest railroad boom has gone bust, leaving in its wake hundreds of failed local railroads. Sensing opportunity in the economic vacuum, five large eastern railroads (the New York Central, Erie, Pennsylvania, Baltimore and Ohio, and Grand Trunk out of Canada) seek dominance west of the Alleghenies. Can you, as a nineteenth century tycoon, knit together these profitable railroads with the midwestern remnants to form the most profitable rail network stretching all the way to Chicago or St Louis?
1846 is an '18xx' game, one of many games by different designers inspired by Francis Tresham's 1829. However, 1846 has several unique features, such as its opening draft, variable setup, and comparatively shorter game length, that are good for player new to 18xx.
Player begin by drafting private companies and launching public railroads. Play alternates between buying and selling stocks and running the railroads.
Each railroad - with its President, the majority stock holder, making its decisions - lays track, builds stations, runs routes, and possibly pays dividends to increase its stock price and give its shareholders cash for the next stock round.
A railroad can instead retain its earnings to buy bigger and better trains. New trains - representing technological progress - cause older ones to go obsolete, with each President having to make up the difference if a railroad doesn't have enough cash to replace its trains. Can you invest wisely, balancing your railroad's cash needs while building the best stock portfolio?
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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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