Spirit Games Web Site

Spirit Games, Boardgames, CCG, RPG,  Figures

Games | War Game Rules | Figures Catalogue | Secondhand Items | Books | RPG | CCG-CMG-LCG | Accessories | Magazines |

Whats New | Playing Time | Alphanumeric | Game Type | Manufacturer | No. Players | Designer | Reduced Items | Age |

List Games by

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Clash of Giants: Civil War

Clash of Giants: Civil War


InStock? Yes
Login or Join to create/use a wish list

Clash of Giants: Civil War, takes the game system from Ted Raicer's popular and critically acclaimed Clash of Giants WWI series to two of the storied battles of the American Civil War: Second Bull Run and Gettysburg. CoG: Civil War uses a modified version of the chit-pull Activation system of Clash of Giants II: Campaigns of Galicia and First Ypres, 1914, while retaining the CoG combat system. Every (mostly brigade-level) unit has a Tactical Efficiency Rating based on its morale, training, leadership, and experience, but even a poor unit can have a heroic moment, while the Iron Brigade might not always be made of iron. It is a true player's system.

The Activation rules, which combines random formation activation (mostly corps for the Union and divisions for the confederates) with variable movement allowances, creates the fog of war and friction so important to civil War battles. Ordering your corps commander to take a hill is one thing - getting him to act as you wish is another. And because these effects are achieved without hidden counter/dummy unit mechanics, CoG: Civil War is not only a fast-paced two-player game, but excellent as well for solo play.

The two battles, Second Bull Run and Gettysburg, depict one of Lee's greatest victories, prior to his first invasion of the north, and his greatest defeat during his second invasion. Both are meeting engagements, with limited forces deployed at the start, gradually building to mighty clashes. The arrival of fresh forces is another area where the game system allows variability: units may be delayed or arrive at the wrong road. You can even attempt to speed the arrival of your off-board forces, but at increased risk of their arriving later instead.

Game Contents:

  • One back printed 34" x 22" game map
  • 264 5/8" Counters
  • One Rules Book
  • One Battle Book
  • Player Aid cards
  • One die

Reviews Review Game There is no review for this game at the moment why not be the first to review it (you never know you might win a prize)?

Clash of Giants: Civil War by Board Game Geek Link for more Reviews

5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.

Related Tags
Game Type
GMT Games
No. Players
1-2 Players
Ted S Raicer
14 +
Manufacturer's Code

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years

©Spirit Games

Contact Us | Policies | Postage and Package | Privacy | Links | Cookies | Site Map