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Matter swirls around a newborn star, colliding to create a unique solar system, and a beautiful board game experience. A game for growing families, hobby gamers, and science fans.
1. Move a token
Tokens are moved clockwise around the Solar System board. When a matter token collides with a planet, or vice versa, the matter is moved onto the planet on the player's mat.
2. Play a card.
Tokens on player mats are used to play cards, scoring points and evolving the planets.
As cards are played, each planet evolves in significant and varied ways; from scorching one into a barren waste, to transforming another into a potential nursery for life.
As the game develops, the four planetoids each develop into a unique world.
3. Draw a card.
Choose to draw a Low, High, or Final Evolution card. Cards have various requirements to play and change the state of the planet they are played on.
Evolve planets toward secret endgame goals to earn bonus points.
"Imagination will often carry us to worlds that never were. But without it, we go nowhere."
|By||polydor||From||Lancashire in United Kingdom|
|Everything in the game physically reinforces the theme of developing worlds by building up matter and the whole is a beautiful production from the large board inscribed with the planetary orbits that both the planets and the matter tokens circle on in clockwise fashion to the many cards that you draw and try to fulfil the conditions to place in order to score victory points. Despite this the game is a very abstract experience of moving planets or matter tokens in order to collect the necessary sets to play your scoring cards. The random nature of setting up the tokens and the uncertainty of the cards that you draw unseen will make every game different, but the mechanics unvarying. Attempt to maximise your opportunities to collect the needed tokens, with each player's action potentially aiding or completely thwarting your plan. What balance of cards do you choose: from simple low point scorers through medium ones to the really difficult end game ones that bring the highest rewards. I loved the game, but be aware that it is an abstract positional set collecting game not a space game,|
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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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