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Fields of Green takes place in the second half of the 20th century. Players take the role of farm owners trying to expand their property and business. By adding fields, livestock and facilities, they build an economic engine that will bring them closer to victory.
Fields of Green is played over four rounds during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water the fields, feed their livestock, and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year.
Through various means, players eventually convert their wealth to victory points, and the one who gathers the most by the end of the game is the winner.
|By||Oridyne||From||Staffs in United Kingdom|
First Impressions: Fields of Green or -Amongst the Farms-
Full Disclaimer I have the kickstarted version with all the stretch goals included, though these will be available from the Artipia website. I applaud this as I dislike kickstarted games with exclusive content, especially when some of those exclusives leave the retail version crippled or less playable as a consequence. Thankfully no such worries here with this game
The game comes with some excellent play-aids in the box which help as a great reminder for players. There is also a guide giving suggested drafts for your first game, this is very useful for first time players.
There are and will be several reviews that will go into detail on how to play the game so I will not repeat that again here but just to mention at its heart this has a card drafting mechanic with various options on how you play those cards.
The idea is to build your farm maximising your chances to score points at the end of the game by creating an efficient engine utilising instant and ongoing abilities on cards. Getting this right is key to making your farm score better than your opponents. The drafting mechanism means having to make harsh choices knowing that some of the cards you pass on will aid your opponents. One key element is knowing when to start drawing the Building cards which comprise end game scoring. Whilst these provide a chance to work towards a scoring opportunity they are expensive to build so you may end up helping an opponent if you can’t build any you draw.
This is a slick game which provides some meaningful choices and requires a degree of planning coupled with keeping an eye on what the other players are building in their farms.
This has been a great addition to my collection and has earned it place with multiple plays since purchase with many more to come. I would have no hesitation on recommending this game to anyone, despite the few niggly points mentioned.
These volume discounts are in addition to sale and special offer prices.
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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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