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"God blew and they were scattered"
- CONTEMPORARY COMMEMORATIVE COIN
Of all the "what ifs" in history, few can compete with "What if the Spanish Armada had succeeded?" The joke might be "the United States' official language would be Spanish", but the reality is much deeper. The Protestant Reformation might have faded early. Colonisation of the New World (and the rivalries there) certainly would have been very different. It's hard to imagine what the world would look like today had the Armada succeeded. And yet, looking at the planning and logistics, it is also hard to imagine that the project could ever have succeeded. Spanish King Phillip II said they proceeded "in the confident hope of a miracle." Given the plan, this is what it would have taken.
The mighty flotilla included some of the finest warships of the day, but also impressed merchantmen, armed with whatever could be obtained, led by a worthy individual who spent much time explaining why he was not the right person to be in command. They used new tactics to create a naval sort of battering ram, and hoped to smash their way to victory. While the English Navy created new tactics of its own, it was the use of an age-old weapon, fireships, which made all the difference. Ironically, the fireship attack actually destroyed no Spanish ships, but the loss of anchors and the scattering of the fleet accomplished far more damage.
Award-winning game designer Mark McLaughlin brings us a new look at the Armada. Players will use both a Strategic and a Tactical map. There are very few physical counters in play, but many information chits and dozens of "Event Chits" that influence play. The game allows players to examine different operational plans, including optional rules that highlight how various historical changes could have tipped the balance either way. Players can open this game in the expectant hope of a challenging good time!
(Game Skill Level: Medium)
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Turning Point Simulations
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 36 years
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