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On 25th April 1915, Winston Churchill, First Lord of the Admiralty, launched a hastily assembled force of British, Australian, New Zealand and French troops against the Ottoman defences on the Gallipoli peninsula. Their goal was to capture the Turkish forts that guarded the Dardanelles. The Entente fleets would then capture Constantinople, and open up a supply line to Russia. Defending the beaches was an equal number of Ottoman divisions, hardened in the recent Balkan Wars, with advisers from the German General Staff. Ultimately the campaign was a bloody disaster for the Entente, although it gave birth to the ANZAC legend and initiated Mustafa Kemal's rise to become the founder of modern Turkey.
The game covers the first three days from the landing, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements. Orders are issued to Brigade and Regiment. To win you must learn the practical operational tempo.
The heart of the game is choosing your own plan. Can you, as the Entent, open up the Dardanelles, or as the future Atataturk, achieve a 100-year victory by pushing the Western powers back into the sea? Careful planning can achieve complete victory for either side.
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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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