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From Mark McLaughlin, the designer of The Napoleonic Wars and Fred Schachter, the team that brought you Wellington, Kutuzov and 0Rebel Raiders on the High Seas...
No stacks of armies, no hexes, no overly-lengthy rules to learn - Hitler's Reich takes five minutes to set up and two hours (or less!) to play. Players fight over Europe, across North Africa, the Atlantic and Mediterranean, and into Russia using a simple dice-enhanced Conflict Card comparison combat mechanism. High-quality wooden pieces mark their military progress, which is aided economically, politically and on the battlefield through the competition for and play of Event Cards drawn from three unique decks: one for the Axis, one for the Allies, and one from which either side can attempt to draw.
Hitler's Reich is the first of the Card Conquest System game series in which players recreate epic military contests of history in short, comparatively simple and easy to learn, but hard to master games. Designed to be set up in minutes and played to conclusion in one sitting, these are not simulations but games, albeit ones packed with enough historical flavor, excitement, and decision making to give you the feeling of being there at the highest levels of command.
In Hitler's Reich, one side is the Axis of Nazi Germany, Fascist Italy, and their East European minions. The other is the Allies of the United States, Great Britain and the Commonwealth, along with the Soviet Union. Regardless of which game or scenario is chose, there are several ways players can bring the game to an early conclusion. Although some games may be contested right down to the final card play on the final turn, any Hitler's Reich game can come to a Sudden Death Victory end should any of the following conditions be met:
Players may replicate historical strategies, aided by significant events such as Operation Barbarossa, Operation Overlord with the Soviets' Operation Bagration; or they may experiment to discover if alternative courses of action produce superior results.
Although designed for two players, the game also shines as a Solitaire contest using an Axis "Bot" designed by Vez Arponen. Three and Four player versions are also included along with tournament options.
These volume discounts are in addition to sale and special offer prices.
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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