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Fighting a World War is Hard Enough Without a Zombie Curse.
It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand.
AND THEN ZOMBIES SHOW UP.
As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But none of your military handbooks mention how to deal with zombies. Now each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to ask yourself,
"DO I INVEST IN TANKS OR CHAINSAW TANKS?"
Stand firm, commander. It's tough choices like this that will determine victory or undeath.
Also includes an 86-card expansion deck for the Axis and Allies 1942 board game (sold separately).
These volume discounts are in addition to sale and special offer prices.
1 1/2-3 hours
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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