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This is the standard version with cardstock characters.
Direwild is a hostile place, inhabited by various clans. Each clan was led by heroes called Animists. These heroes could summon the creatures of the Direwild to aid their clan. During a clan war, a clan was destroyed that was led by the Animist Karn. Karn survived and strove to grow strong enough to end all the clan warfare. Karn willingly sacrified his humanity for power and soon justified destroying all other clans in an effort to "bring peace." Years into his rule, Karn's minions roam the Direwild and only a few scattered clan heroes remain. These last heroes have banded together, but will their combined power be enough to defeat Karn and his minions?
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1-1 1/2 hours
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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