Spirit Games Web Site

Spirit Games, Boardgames, CCG, RPG,  Figures

ARTICLES LOG IN
BEER & PRETZELS JOIN OUR SITE
EVENTS/CLASSIFIED VIEW A WISH LIST
HISTORY/SPIRIT RACING CART EMPTY
 
Games   War Game Rules   Figures Catalogue   Secondhand Items   Books   RPG   CCG-CMG-LCG   Accessories   Magazines  

Whats New   Playing Time   Alphanumeric   Game Type   Manufacturer   No. Players   Designer   Reduced Items   Age  

List Games by


Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Strategy and Tactics 263: Wurzburg Pentomic - The Battle That Never Was

Strategy and Tactics 263: Wurzburg Pentomic - The Battle That Never Was

£16.99

In Stock
Login or Join to create/use a wish list

Cold War Battles 2 (CWB2) presents a low-to-intermediate complexity operational simulation of campaigns that were fought – or that could have been fought – during that long period of military history, 1946-1989. The playing pieces represent the actual units that participated, or could have participated, in those fights. The maps represent the terrain over which those units fought or could have fought. Two games are included: Kabul ’79 (K’79), covering the Soviet seizure of the Afghan capital in that year; and Wurzburg Pentomic (WP), the Soviets versus the US in Germany in the mid-to-late 1950s. There are two players in each game. In K’79 one player controls the Soviets and the other commands the Afghans plus optional ‘what-if’ US reinforcements. In WP one player controls the Soviets, the other runs US and West German forces. Both games use a main body of shared rules, and each also has its own special instructions. Designed by Joseph Miranda.

Manoeuvre units include: infantry, elite infantry, air assault, airmobile infantry, mechanized Infantry, armour, armoured cavalry, recon, special operations, security, military police, engineers, guerillas and headquarters. Ranged artillery types include: field artillery, self-propelled artillery, assault guns, rocket artillery and air defence artillery. Most units are battalions or regiments, but the entire counter-mix has units within it as large as divisions and as small as companies. Units are one-step, with their reverse sides used to show their “untried” status.

The hex scale in WP is one mile (1.621 km) per hex and 12 hours per game turn. In K’79 the corresponding numbers are 250 meters (273.5 yards) and two days.

Rules cover: random events, reinforcements, bombardment, suppression, air power, air mobility, atomic weapons, paratroops, recon, screening, special forces, guerrillas, fire control and much more.

Reviews Review Game There is no review for this game at the moment why not be the first to review it (you never know you might win a prize)?

Strategy and Tactics 263: Wurzburg Pentomic - The Battle That Never Was by Board Game Geek Link for more Reviews


Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
Alphanumeric
S
C
Game Type
Wargame
Manufacturer
Strategy and Tactics Press
Manufacturer's Code
263

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 36 years

©Spirit Games

Contact Us   Policies   Postage and Package   Privacy   Links   Cookies   Site Map