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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells The Hunted: Twilight of the U-Boats 1943-45

The Hunted: Twilight of the U-Boats 1943-45


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The Hunted

  • 12 German U-Boat types represented
  • 12 Patrol Assignments including anti-invasion patrol
  • 300 named shipping targets, including 20 Capital ships
  • Special missions for Abwehr Agent Delivery, Supply Delivery, Replenish, and Minelaying
  • Combat encounters with individual ships, ships with escort, convoys, enemy submarines, and aircraft
  • Daytime and Night Engagement including Wolfpack patrols
  • U-Boat Damage includes flooding, hull, torpedo doors, periscope, fuel tanks, crew injury (by crew type), engines, hydrophones, flak gun(s), deck gun, batteries, radio
  • Crew Advancement, Commander Promotion including decorations up to The Knight's Cross and new awards including the Wound Badge, U-Boat Front Clasp, German Cross in Gold, and U-Boat War Badge
  • Multi-player and Tournament Rule options (including Wolfpack Tournament)
  • Manoeuvres, Patrol Abort, Variable Escort Quality, Resupply at Sea, Gibraltar Passage, Reassignment to Newer U-Boat, Torpedo Duds, BOLD decoys, "Alberich" Anti-sonar coating, Schnorkel, NAXOS radar detector, Random Historical Events, and much more!

The Situation

The Hunted is a solitaire tactical level game placing you in command of a German U-Boat during WWII. This is the long-anticipated companion game to the award-winning, multiple-print edition release The Hunters, and picks up the action where The Hunters left off. You command one of many U-Boat models available starting in 1943 and look to successfully complete U-boat operations until the end of the war. Fans of The Hunters will enjoy having the capability to easily combine both games to span all of WWII and experience the career of a U-boat commander from 1939 until 1945.

While your mission is to destroy as much Allied shipping and as many Capital ships as possible, players will find it extremely challenging to "go the distance" and survive the entire war. The second half of the war has not been sugar coated; the brutal aspects facing U-boat commanders in the final phases of the war make surviving your attack difficult at best. True to history, your challenge is to achieve what only a few could achieve - to make it to the conclusion, as happened historically.

As U-Boat commander, you will be confronting may decisions during your patrol. To begin with, eleven German U-Boat models are profiled and available for you to choose from. Patrol zones reflect the period during the war at sea and will shift as the war progresses. All stages of the U-boat campaign are represented; missions become increasingly more difficult as your adversary makes advances in anti-submarine warfare.

Conducting patrols are the heart of the system as you will Be resolving encounters against individual ships, convoys, enemy submarines, and aircraft. Situations you face and Decision you make suddenly come in quick succession:

The Game

The major German U-Boat models, twelve in all, are represented and accurately profiled for the patrols you will undertake during the latter stages of the war:

Patrol Assignments include:

  • Arctic
  • Atlantic
  • Australia
  • Brazilian Coast
  • British Isles
  • Caribbean
  • Indian Ocean
  • Invasion (Atlantic)
  • Mediterranean
  • North America
  • Norway
  • West African Coast

The game delivers a historical narrative as 300+ ship targets are uniquely identified (including tonnage) with their historical counterparts that were sunk during the war, including freighters, tankers, and American ships.

German technological advances abound in the second half of the war. Decoys, Schnorkels, homing torpedoes, FaT ladder search pattern torpedoes, and the Type XXI "Electroboot" have all given hope to the U-Boat crews. But balanced against these are Allied ASW advances - Hedgehog, Squid, Fido, and an ever-increasing air presence.

You were The Hunter, but now you are The Hunted. Can you bring your boat home in an environment where every decision may be your last?


  • Two full-colour counter sheets (174 x 1/2-inch counters and 48 x 1/4-inch wide counters)
  • One Rules Booklet with Designer's Notes
  • Five Player Aid Cards, 2-sided
  • One Patrol Log Sheet pad, 2-sided
  • Seven U-boat Display Mats, 2-sided
  • Three Patrol maps
  • Eight Kommandant cards
  • One U-Boat Combat Mat
  • Three 6-sided, one 20-sided, and two 10-sided dice

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The Hunted: Twilight of the U-Boats 1943-45 by Board Game Geek Link for more Reviews

5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.

Related Tags
Playing Time
2-3 hours
Game Type
GMT Games
No. Players
Gregory M Smith
14 +
Manufacturer's Code

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 36 years

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