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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Ardennes

Ardennes '44: The Battle of the Bulge 3rd Edition


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December 16, 1944
After a period of fog, rain, and snow blanket the area, three German armies unleash 26 divisions against the thinly held American lines in the Adrennes forest of Belgium and Luxembourg. The objective of the Germans is to push through the Ardennes, then cross the Meuse River, and head for Antwerp. Hitler hopes to split the Allied armies apart, and smash their vital supply port at Antwerp. Can the Americans stop them?

Historically, the German army trampled the American VIII corps and penetrated within two miles of the Meuse. The Americans stubbornly fought the Germans at many critical crossroads, slowing and then stopping Germany's elite forces. Historically the German offensive achieved little, except to create a "bulge" in the American line.

Ardennes '44 explores this fascinating campaign with a detailed order of battle, an extremely accurate Ardennes game map, which covers the area from the Our River to the Meuse. Ardennes '44 covers the period from December 16th to the 26th. Two shorter one-map scenarios are included which cover the initial stages of the German attack. The Ardennes '44 game system is designed by Mark Simonitch, winner of the Charles S. Roberts Award for Design Elegance for his Ukraine '43 and also Best Wargame Graphics for Ardennes '44.

The result is Ardennes '44, a game that both the Bulge enthusiast and the casual player will enjoy. German attacks follow historical advance routes, and the Bastogne and St. Vith defense perimeters are often as large as they were historically (instead of one big stack of units in the town itself). The Allied player has a chance at holding Elsenborn Ridge and making the Germans pay dearly for the twin villages of Rockerath and Krinkelt. Likewise, the German player has an equal chance of changing history and reaching the Meuse River.

Game Contents:

  • Three full-colour counter sheets
  • Two full-size mapsheets
  • Two identical Player Aid Cards
  • Two Order of Appearance Cards
  • One Turn Record Track
  • One Rule Booklet, 32 pages
  • One Play Book with scenarios & design notes, 24 pages
  • Two dice

Game Scale:

  • Time: game turn = 12 hours
  • Map: each hex = 1.6 miles across
  • Units: Regimental-level including battalions for tank units and some infantry battalions.

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5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.

Related Tags
Game Type
GMT Games
No. Players
1-2 Players
Mark Simonitch
12 +
Manufacturer's Code

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 36 years

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