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| Playing Time | Alphanumeric | Game Type | Manufacturer | No. Players | Designer | Reduced Items | Age |
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Good card games can be so simple: either take a card or pay a chip. Anyone can make that decision, right? However, there's a catch - in fact there are two. Nobody wants the cards, not even for free, because they give you points in a game where you need to have the fewest points to win. And the chips? They are scarce, very scarce!
|By||Nerotu||From||West Midlands in United Kingdom|
|A great filler game that supports 3-5 players. Each player starts off with 11 red chips. 9 cards are randomly taken out of the game. The aim of the game is to get as few points in the end game. Each chip that you hold at the end of the game is minus 1 each to your score. The top card is turned over and the first player can either take the card or pass and put a chip on the card. The following player has the same choice. If you take the card you get all the chips that are on top of the card. When it comes to a players turn and they have no chips to put on to that card they must take that card and all the chips. Its a very light filler game but can be played with all ages|
|By||Hopuk||From||Lancs in United Kingdom|
|This is a good filler for 3 to 5 players that plays in around 10 to 20 minutes. The game consists of a deck of 33 cards numbered 3 to 35 and 55 red chips. Before play, 9 cards are randomly removed from the deck and 11 chips are given to the players. The top card is turned over and the first player can either take the card or put a chip on it. The next player has the same choice. Taking a card lets you take the chips on it. Another card is revealed and this take a card or place a chip choice continues until all 24 cards are taken.
Points are then scored. The cards in your hand are worth their face value minus the number of chips you have. Lowest score wins. An added twist is that if you have, say, 9, 10 & 11 in a sequence, only the lowest card counts.
SImple to play, but how far do you push your luck? Remember that 9 cards are not in the deck, so you do not know how long a sequence you can build. This uncertainty keeps the game fun and tense.
These volume discounts are in addition to sale and special offer prices.
13 to adult
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 34 years
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