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Europe in the age of Imperialism.
International investors compete to exert the greatest influence in Europe. With their wealth and granting of credit, they control the politics of the great European powers prior to World War 1. The nations build factories, fleets and armies. They expand, wage war, and levy taxes to pay the interest to their investors. Each player becomes an international investor, and at the start, controls at least one European power. Through new credit, the control over nations can change, as can the number of nations controlled by a single investor. The changes in the European balance of power constantly lead to new playing situations, strategic alliances, and conflicts.
Imperial is an event-packed game, independent of the luck of cards or dice.
|By||Loughborough Gamer||From||Leics in UK|
|Certainly a deep Gamer's Game, this is a lot more complicated and fulfilling than its cousin Antike. Ultimately, I am sure that this will prove to be much the better game, though it plays a lot slower and has a little less fighting and immediate fireweoks. The key thing is control of shares and the money they create. A little bit like "The Really Nasty Horseracing Game" on steroids, you don't always want the most obvious option to do well. Sometimes things are a little bit sneakier and you may have long-term ambitions elsewhere. Counter-intuitively, it's not usually a good idea to spend a lot of money and effort building up one power. You really do need to change horses in mid-steam here! The bottom line is, though, that this is a very good game - but don't let Analysis Paralysis set in. I think it's best to have an egg-timer out when people are chosing which shares to buy.|
|By||Hopuk||From||Lancs in United Kingdom|
|Although on the face of it Imperial may look like a wargame, it is in actual fact a game of investment in the most successful countries which will earn you money with which to win the game. Yes, there is war as countries expand but in the end it still comes down to having investments in those countries that are the most successful.
The game uses a 'rondell' first seen in the earlier Antike game and it works just as well here as it did in the earlier game to control what actions you can and cannot do each turn.
Surprisingly for a game like this it scales well and can be enjoyed equally by 2 as it can by more as every game all the nations are active no matter how many investors there are in those nations.
If you enjoyed Antike, then you will also like this. if you have Antike then add this one to your collection too as the game plays quite differently to Antike even though the mechanics of the game are similar.
These volume discounts are in addition to sale and special offer prices.
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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