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There are no dice or chance cards in this game. All players start with the same amount of money which they use to invest in Railway Shares. These depict real railways that ran in Britain during the Nineteenth Century.The companies build railway lines by laying tiles on the map board. They also buy trains and run them to connect stations of different values. The money thus earned may be paid out to the shareholders as a dividend or it may be retained to buy new trains, build bridges, cross mountains or establish new bases. There must be one such base on each company route. These bases are shown by coloured marker tokens that clearly define each company's field of operation. Stations that are not so identified may be used by any company. The trains are bought in order of size. The tiles on the board may be up-dated in the order yellow, green, brown and finally grey. When a dividend is paid the value of the shares (usually) rises. When it is retained the share price falls. As the railways grow the share prices will reflect company fortunes. Earnings are used to buy further shares. In this way changes of Director may occur and give a player control of someone else's company! When the bank funds are exhausted the game finishes. Players add the current values of their shares to their holdings in cash and this determines the finishing order.
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Up to 4 hours
10 to adult
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 34 years
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