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The Realm of Kingsburg is under attack!
King Tritus has appointed you, his most trusted governors, to maintain and defend the border provinces from enemy attacks. To prosper, you must out manoeuvre your rival governors and persuade the kings advisers to assist you. Only one governor will ascend to the Royal Council, so gather your resources, construct your buildings, and prepare thyself - the future of Kingsburg is in your hands!
In Kingsburg, players influence the king's advisers to gain resources, develop their province, and defend it from ruthless invaders. After 5 years of governance, the player with the most prosperous province wins!
This definitive edition of Kingsburg includes the base game, all five modules from the To Forge a Ream expansion, and a brand new module: Alternative Adviser Rewards. See what challenges await you in this exciting new version of Kingsburg!
|By||Nerotu||From||West Midlands in United Kingdom|
|An great worker placement game that supports up to 5 players. The art work for this game is really good. The components for this game are of good quality. A great game that regularly sees the table when we are with family. Highly recommend people buy this game|
|By||Oridyne||From||Staffs in United Kingdom|
Each year is split into eight phases: Aid from the King (where the player(s) with the least buildings get help), Spring Production (Where players roll dice and influence the advisor's followed by a building phase), Kings Reward (The player(s) with the most buildings gets a VP), Summer Production (Played same as Spring), Kings Envoy (Person with fewest buildings get aid), Autumn Production (Played same as Spring), Recruit Soldiers (Players pay 2 goods to hire soldiers) finally Winter (where monsters attack, lead player rolls a dice to see how many soldiers the King sends to aid everyone. Those that defeat get a reward, those that fail pay a penalty)
During the production phase the players roll their die and the player with the smallest total goes first in the playing order, the others playing in ascending order. They then use their dice to influence the Kings advisor's in turn until everyone has used all their dice or passed.
Whilst reading the rules through on their own may make the game seem complicated, when read whilst playing through the first year it all falls into place quite well. This is a simple game to learn to play but one of those that will take a few games to learn some of the intricacies as there is a depth to this game not obvious from the simple mechanics.
I found this game very enjoyable and with a few more games under the belt the game should play a lot quicker than the stated time.
These volume discounts are in addition to sale and special offer prices.
1 1/2-2 hours
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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