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"Get the hell off the beach! If you stay you are dead or about to die!" Col. George Taylor, US 16th Infantry.
D-Day at Omaha Beach recreates America's most bloody and heroic day of World War II. In this solitaire game from the designer of the solo classics RAF and Ambush, you control the forces of the US 1st and 29th Divisions landing under fire on the Normandy shore, and struggling desperately to establish a viable beachhead. The game is also great for two players playing cooperatively, each controlling one US division.
US units include assault infantry, amphibious tanks, artillery, engineers and HQs. The game system controls the hidden German defenders in Widerstandsnest resistance points on the bluffs overlooking the beaches. US forces that manage to break through the deadly coastal defences and reach the high ground must then contend with German mobile reinforcements in the bewildering hedgerows of Normandy's bocage. An innovative diceless combat system highlights unknown enemy deployments and the importance of utilizing the right weapons and tactics.
Event cards keep the action flowing and the rules simple, while controlling German strategy and introducing extensive historical detail. The game includes amphibious landings, German artillery and rocket barrages, US naval bombardment, tides, engineer operations, and intangibles such as US leadership under fire and the initiative of the American GIs.
Scenarios: The First Waves (two to three hour playtime) introduces the basics of the game in a recreation of the initial assault. Beyond the Beach (four to five hours) picks up on the high ground at 10:00 a.m. and adds rules for German tactics. D -Day at Omaha Beach (seven hours) covers the entire day, from 6:15 a.m. to 6:00 p.m. Optional rules explore what-ifs, such as more pre-invasion bombardment or the arrival of German armor.
|By||polydor||From||Lancashire in United Kingdom|
A truly innovative design that works 100%, but fiendishly difficult to achieve any level of victory. Despite that you will immediately want to reset up the game and give it one more go.
The two scenarios getting ashore are what will attract most people, but there is the opportunity to play the later scenario when you have established a foothold.
At first sight, the map looks very strange and for many unappealing, as it is covered in the coloured dots that establish targets and target prioity. Once your units start to come ashore, they will soon merge into the background, as your focus becomes the enemy weapon nests and Germans who occupy them, the vital draws that lead off the beach and the rising tide that threatens to drown your men.
Creating this effect is a system of card draws that throws up random effects and above all determines the targets for German fire. Then it is over to you to manage the movement and fire of a very limited number of your troops.
Finally if the strain is getting too much for you soltaire, you can play cooperatively with a partner, each taking one half of the beach. There is no need to die alone!
These volume discounts are in addition to sale and special offer prices.
Over 4 hours
12 to adult
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 34 years
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