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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Commands and Colors: Napoleonics

Commands and Colors: Napoleonics


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15 Napoleonic Battles - Now YOU are in command!

Commands & Colors: Napoleonics is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a fog of war. The battle dice resolve combat quickly and efficiently. Commands & Colors: Napoleonics introduces many new game concepts which add historical depth and will provide even the most veteran Commands & Colors player many new experiences and challenges.

The scale of the game fluctuates. In some scenarios, an infantry unit may represent an entire division, while in others a unit may represent a single regiment or battalion. The Napoleonic tactics you will need to execute to gain victory conform remarkably well to the advantages and limitations inherent to the various Napoleonic National Armies of the day and the battlefield terrain features on which they fought.

The battles showcased in the scenario book focus on the historical confrontation between the English and French armies. The stylized battlefield maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system.

Command & Colors: Napoleonics Highlights

  • Due to the nature of weaponry, ranged fire is now much more effective. Many battles will be won or lost before units close to melee.
  • As most units suffer losses, the number of battle dice they can roll decreases. Force preservation and timely commitment of reserves will prove crucial here.
  • Units reduced to single blocks may not be able to battle due to terrain dice reductions.
  • Units in this core game (except militia) retreat one hex per flag.
  • One or more ordered artillery units and an ordered infantry or cavalry unit may combine their battle dice in a Combined Arms melee attack.
  • Cavalry may retire and reform when attacked in melee by infantry.
  • Victorious cavalry in melee may breakthrough and engage in bonus melee combat.
  • Infantry may form square to counter an enemy cavalry melee attack.
  • Terrain plays a major role in many battles.
  • Each major power that fought in the wars of Napoleon has its own National Unit Reference Card. The reference card details unit strengths and any special national advantages the army had during the period.
15 Battle Scenarios:
  • Rolica (First and Second Positions)
  • Vimiero
  • Corunna
  • River Coa
  • Talavera
  • Bussaco
  • Reynier's Assault and Ney's Assault
  • Redinha
  • Salamanca
  • Attacks on the French Left and Right
  • Garcia Hernandez
  • Aire
  • Quatre Bras
  • Waterloo
  • 1 Mounted Battlefield Gameboard
  • 5 Sheets containing 56 double-sided Terrain Tiles, 2 Infantry in Square tracks, Infantry Square counters & Victory Banner counters
  • 70 Command cards
  • 6 Block and Dice Label sheets
  • 6 Player Reference Cards (3 for each player)
  • 1 Rule Book
  • 8 Battle Dice
  • 340 Blocks: dark blue French units, red British Units and brown Portuguese units, comprising: 193 small dark blue, red and brown blocks for foot units (including 13 spare blocks), 87 medium dark blue, red and brown blocks for cavalry (including 10 space blocks), 60 rectangular dark blue, red and brown blocks for leaders and artillery (including 12 space blocks).

Reviews Review Game
By NickBleech From Northants in United Kingdom
Richard Borg's entertaining light wargame of abstracted Napoleonic battles modifies his original C&C Ancients game (itself derived from his WW2 Memoir 44 game, in turn based on his American Civil War tactical game Battle Cry) to great effect, and for me presents a better challenge than Ancients; albeit that beginner wargamers may find it difficult. In C&C Napoleonics your units' combat firepower gets whittled down as they take losses, and terrain is vital in each battle scenario. So the battles are interesting, satisfying and quick to play. the only rule / mechanism I found tricky was Forming Square - the infantry tactic of the period to counter cavalry charges. But this doesn't detract from a great light wargame and, given that Borg's other games just mentioned are now hard to track down at reasonable prices it's a worthy addition to any beginner's wargames collection. Borg recently changed publisher: from GMT to compass Games, for C&C Tricorne covering the pre-Napoleonic musket era, hampered only by the relative obscurity of the battles depicted versus Napoleon's (obscure except to students of the period!). one other caveat: after opening the box, set aside an hour or so to put the self adhesive unit counter depictions onto the wooden blocks. No miniatures are included.

Commands and Colors: Napoleonics by Board Game Geek Link for more Reviews

5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.

Related Tags
Playing Time
1 1/2 hours
Game Type
GMT Games
No. Players
2 Players
Richard Borg
13 +
Manufacturer's Code

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years

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