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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Small World Underground

Small World Underground


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What with all the buried remnants of past generations, space in Small World is even tighter underground than above. Your ancestors' hopes for you to carve out an underground empire are in jeopardy... Others have dared to burrow beneath your land, leaving little space left for the living or the dead!

Small World Underground is a stand-alone game set beneath the surface of the same fun, light-hearted Small World universe of epic conquests and fallen empires - with more than 100,000 copies sold!

Featuring new Races and Special Powers, Small World Underground also introduces Monster occupied regions that protect Relics and Places of great power! It can be played on its own or combined with other Small World game elements, and is recommended for experienced Small World players.


  • 2 Double-Sided Game Boards, one for each player configuration
  • 15 New Fantasy Races with matching banner & tokens
  • 9 Popular Places & 6 Righteous Relics
  • 9 Black Mountains & 1 Volcano
  • 8 Mushroom Armour, 7 Silver Hammer, 4 Vengeance Markers, 1 Bag-o'-Many-Things & 1 Game Turn Marker
  • 1 Balrog, 1 Ghost, 1 Great Ancient & 1 Queen
  • 106 Victory Coins
  • 5 Player & 1 Game Turn Summary Sheets
  • 1 Reinforcement Die
  • 1 Rules Booklet

Reviews Review Game
By Nerotu From West Midlands in United Kingdom
It's the same, but all new. With space a premium up top, we've had to go underground. New races, powers and even the odd Artifact or two await you, get digging! First play: Yay, I have another Smallworld game. Ooooh, look at the races and powers, this looks good, and that, and that. Feeling like a kid in a sweetshop. Later plays: Still glad to play this and share it with others. Easy to remember and always fun to play. Best combined with other sets and 3+ players for the full sense of the game.

By Oridyne From Staffs in United Kingdom

As usual with Days of Wonder this game is really designed, with lots of excellent quality components and different sized boards depending on the number of players.
Like its predecessor, Smallworld, the game relatively easy to pick up and play as the core mechanic is very simple -
2 tokens to conquer an empty region and 1 extra token for each token in an occupied area. One of the new additions for this versions is the river, which costs only 1 token to occupy but has to be vacated before scoring (With some exceptions)

You choose from one of six race/ability combos stacked by the board, the first is free but each one you skip over to grab the one you want you have to place 1VP on. This combo determines how many tokens you get as well as what abilities and possibly bonuses you may have. Each turn you conquire areas then score VP`s for each area you occupy plus any bonus VP`s. Your VPS are kept hidden from other players. When you feel you have used up your combo you can put them into decline, they still score VP`s but that is all you do that turn. All bar one of your tokens are removed from each area and the token turned over to the uncoloured side to show it is in decline, at the star of your next go you select a new combo. Play continues like this for several rounds, the number varies depending on player numbers.

At the end of the game the person with the most VP`s wins. This game is just elegant in how it looks, plays and scales as the board size varies according to the number of players. There is a lot of humour in this game born out by some of the bizarre combos you can get. There are new landscape types and races though some of the powers are similar to previous ones but somehow more viscous ;)

There is also now the addition of `Popular Places` and `Righteous Relics` which are gained when killing Monsters (the equivalent of the Lost Tribe Areas in Smallworld), which appear in pairs!. Each one of these items gives the player an additional power they can use on their turn which ramps up the inter-player rivalry :)

There is a fair amount of carboard in this game and, I must say I think this is unique, no waste you use the carboard sheets left over from the punching to line the bottom of the box so when you place everythin back in the box it fits snugly stopping the tokens from moving around. They also supply a custom fit try to house all the race tokens which works really well.

This is an excellent addition to the series and adds a lot more fun into the game without adding too much more complexity. If you have played Smallworld then you will be able to pick this up with ease, just getting used to the new races and powers as the rule changes are relatively minor. For new players this may be a little more involved than the original but still easy to pick up.

Excellent game and worthy of a place in my collection.

Small World Underground by Board Game Geek Link for more Reviews

5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.

Related Tags
Playing Time
30 minutes to 1 1/2 hours
Game Type
Area Control
Dice Games
Days of Wonder
No. Players
2-5 Players
Philippe Keyaerts
8 +
Manufacturer's Code

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 36 years

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