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By skilful building of settlements players create their own kingdoms, aiming to earn the most gold at the end of the game.
The 3 Kingdom Builder cards specify the conditions which must be met in order to earn the desired gold.
Who will have the most powerful kingdom at the end of the game?
1 game - 1000 ways to play.
|Nice relaxing territory building game and worthy Spiel des Jahres winner. I feel it offers a great family-weight gaming experience with plenty of strategy in there as well. Firstly the game is beautiful looking, with lots of nice colours on the board (which is modular and therefore means a variable setup each game) and a nice matt linen finish to it. The wooden pieces are nicely coloured as well, and by the time the game is over it will look very eye-catching on the table. Players are looking to place their settlements onto the board to maximise points. They place their pieces according to the terrain type that they are given that round. This may seem restrictive but once you have played a few rounds you will realise that these cards simply govern the initial mandatory action and the key is to collect bonus actions that allow to place further pieces and move pieces as well. These bonus tiles are variable with each board setup, and there is also a limited supply so best to try and snag them as soon as possible! Each game there are 3 Kingdom Builder cards laid out which tell players how this particular game will be scored (again these are variable so each game will be setup differently). These cards act as a guide throughout the game so it is worth remembering how the game will be scored as you seek to place your settlements strategically to maximise your points. Like Ticket to Ride, once all someones pieces are on the board the game ends that round. I like this game as it offers plenty of variety in setup, it plays fast, has strategy without being prohibitively complex, and is an attractive and high quality production. A fantastic gateway game that can sit proudly alongside Ticket to Ride.|
|By||Oridyne||From||Staffs in United Kingdom|
The Terrain cards are shuffled and each player dealt one to start with.
As things progress you may end up building next to one of the special location tiles, if so you grab one (but only one from each stack) which can be used on subsequent turns. These tiles provide means of making additional builds or moving your existing pieces, these allow you to improve your scoring chances by manipulating your settlement placement. These tiles can be used before or after your mandatory action so sometimes careful planning is required to maximise the benefits.
The mechanics of this game are really simple to pickup and teach, but with the various scoring methods (some of which fight against each other) it is difficult to try and score on everything especially as getting your settlements down in the right places can be hard. The variety provided by the random setup means that each game is unique, presenting a new challenge meaning it is difficult for someone to come up with a single winning strategy to use each time. This game is really good fun and is one of the few games I have played multiple times in one game session.
The game progresses well with very little downtime and you can think about your moves between turns, although the turns are usually quite quick even when people have the additional actions. There is also the opportunity to use your placements to block or otherwise scupper your opponents plans.
The end game is triggered once someone has placed there last settlement, the round is then completed back round to the start player and then the game is scored.
There is a fixed score each game of 3 gold for building next to a castle, the rest is determined by the various cards which I will not go into detail here but you score each card for all players. The player with the most gold at the end wins.
There are real decisions to be made here as well as opportunities for strategy, there is a degree of player interaction as your placements can seriously disrupt other players plans.
All in all a great game worthy of a place in your collection.
These volume discounts are in addition to sale and special offer prices.
Donald X Vaccarino
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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