|BEER & PRETZELS||JOIN OUR SITE|
|EVENTS/CLASSIFIED||VIEW A WISH LIST|
|HISTORY/SPIRIT RACING||CART EMPTY|
|InStock? NO||Login or Join to create/use a wish list|
High Frontier Colonization, is the 2nd edition expansion to both the first and second editions of High Frontier.
The second edition High Frontier expansion, for 1 to 5 players, contains everything in the original expansion plus rules, cards, and game pieces for four new card modules (i.e. three new card types to research and one new starting card), one new endgame module, seven new operations, and one new movement. It plays using the legacy expanded rules, with these added features:
The thriving space infrastructure has hundreds of specialists working in space colonies orbiting Earth. These provide services such as antimatter manufacture, solar power beams, cycler satellites, space telescopes, the space elevator, and of course, the local tax office. But new mining and space manufacturing opportunities have arisen further afield in the High Frontier. These are reflected in new Bernal, colonist, and freighter modules allowing players to move their base of operations. The freighter and gigawatt thruster modules include new paths to victory called Futures, available if you promote the card.
These volume discounts are in addition to sale and special offer prices.
Sierra Madre Games
Contact Us | Policies | Postage and Package | Privacy | Links | Cookies | Site Map