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Baron Blade has long suffered at the hands of self-proclaimed "Heroes". He tires of their constant harrying, their interruptions of his plans, their love of Doomsday Device destruction. No Longer! He has gathered a team, the Vengeful Five!
They bring the fight to the Heroes along with an impressive army of villainous nemeses, each with their own vendetta against the many Sentinels of the Multiverse!
Sentinels of the Multiverse: Vengeance is a mega-expansion to the award winning comic-book card game, Sentinels of the Multiverse Card Game. This product provides a new mode of play for the heroes to face in the form of a team of villains - players must work together to overcome their greatest challenge yet!
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|By||aawood||From||Derbyshire in United Kingdom|
|Sentinels has always thrived on the variety gained from mixing and matching different heroes, villains and environments, and with Vengeance, this is taken to the next level. The Vengeance box comes with 5 new heroes, 2 new environments, 5 new villains... and one new game mode.
Let's tackle the latter aspects first. The new villains and the new game mode go hand-in-hand, these villains can't be used standalone. With this new way of playing, you pick a number of villains equal to the number of heroes, with villain and hero turns alternating. This changes the game in fundamental ways; no longer can you see what's happening and then plan every player's turn in advance. Now, situations change after every turn. It also means there's more sway to the situation, with the potential for both heroes and villains to get whittled down over time, turning the tides of battle.
This game mode, while clever, is something for experienced players. For one thing, the setup generally means every player will be looking after a villain deck, so one player to look after everything won't be enough, as it usually is with the base game. It requires a lot more table space than you'll be used to, and games can take longer than normal, but it'll be unlike Sentinels session you've played before. It's also a shame the villains aren't cross-compatible with those in the rest of the game, as it limits how much variety you can get here; that said, the upcoming Villains Of The Multiverse expansion will expand this mode with *10* new villains, making a huge amount of possible combinations available.
That said, this set is possibly worth buying purely for the new heroes and environments. Sentinels Tower and the Mobile Defense Platform are both complex areas with "rooms" that can be populated and built on. Sentinels Tower is filled with cards that will mostly help the hero team, useful for if you want an easier ride, while the Mobile Defense Platform is extremely hostile territory for when you want a challenge.
The 5 new heroes cover a wide spread, and continue the Sentinels tradition of showing just how much can be done with a deck of cards. The Sentinels is a 4-in-1 hero team, giving you far more variety from the very start than the individual heroes you normally play as, and with a lot of abilities that have them teaming up in various ways... but they're all rather fragile. Lucky they have a healer on the team who can revive his comrades even when they're incapacitated, right? The Naturalist is an animal-based shape-shifter, able to switch between 3 forms that each give him different base powers, and with a lot of cards that have different effects depending on his shape. A very versatile hero who can adapt to most situations. K.N.Y.F.E is a good straightforward damage dealer (who, frankly, I need to bring to the table a bit more to really get a handle on!). Parse is a very strange deck-controlling character, with possibly the least straight-up damage potential of any hero before (yes, even more than The Visionary), definitely one for the experts. And Setback is a true wildcard, accumulating an Unlucky Pool which can alter the effects of his cards in ways that can make them absurdable powerful... the question being who those powers will wind up used against.
If you have friends who are as into Sentinels as you are, Vengeance is a must-buy. The new mode can be a blast, and the new heroes and environments are excellent, and can bring a lot to any game. On the other hand, if your group is a touch more casual or happy with how the game plays already, you may be rightly hesitant, as the villains will barely hit the table. In that case, if the price seems right just for the none-villain content, go right ahead.
These volume discounts are in addition to sale and special offer prices.
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Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 36 years
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