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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Munchkin Card Game Colour Edition

Munchkin Card Game Colour Edition


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Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin captures the dungeon experience... with none of that stupid roleplaying stuff. All you have to do is kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Reviews Review Game
By Hopuk From Lancs in United Kingdom
Munchkin is a game which is firmly a tongue-in-cheek parody of dungeon crawl games. Players have to kill monsters they meet to gain levels, the object being to be the first to gain 10 levels, while at the same time trying to prevent your opponents from doing the same. It's lots of fun and can actually be played with 2 just as easily as playing with 3 or more.

The base game now has several expansion decks to add variety to the game, as well as spin-offs for other genres such as spies, Cthulu, Western and sci-fi. There are even rules to combine everything into one massive game!

By toecutter From Derbyshire in England
I'll keep it short and sweet: this is a perfect way to play a typical old-school dungeon crawl without dealing with things like staying in character. It's hack and slash in its most condensed form. Kill a bunch of things and take their stuff. Screw your friends over while you're at it. Loads of fun, and even better with the miniatures and/or expansion sets. You can even combine it Space Munchkin for added effect! :)

By Arkady From Vienna in Austria

Munchkin, first of all, is a humorous game, and as such, despite its name, should not ever be played with a real munchkin who can’t loose. There, you’ve been warned.

Now, what is Munchkin? A card game for role-players, about hack, slash, loot and all that other good stuff. The objective of the game? To be the biggest munchkin around, first to advance their character to level 10. The means? Well, I have mentioned hack, slash and loot, haven’t I?
The rules are simple, four pages with a in case of doubt, the owner is always right clause. The set-up is equally simple: divide the cards into dungeon cards and treasure cards, have every player draw 2 of each (and use them immediately if they want), and roll initiative. No, wait, that’s roll to see who goes first.
On their turn, players draw a card from the dungeon pile. They might draw a curse, which is tough luck (or, possibly, duck). They might draw a race (being elf, dwarf or halfling is cooler than being plain, ordinary human, after all) or a class (being fighter, wizard, priest or thief is waaay cooler than, well, just being), which give interesting new abilities. They might draw some kind of weird special card, which is to keep for later use. Or they might draw a monster, which is, well, good if they can beat it up (add your level and any bonuses and compare to the monster’s level, it’s that simple… maybe), and just as well (to the other munchkins, anyway…) if they can’t. Of course, if one player is fighting a monster, they might convince others to help them (if they’re not tough enough)… or other might choose to interfere with special cards or potions.
Killing a monster has two benefits: one is gaining one or more levels (on, on toward victory!), the other is getting to draw stuff from the treasure pile. Mighty weapons of mass destruction that give bonuses in combat, that sort of thing. Or maybe even cards that give an extra level. (Or just junk that can be sold for gold… but hey, 1000 gold pieces buy a level, so even that’s not bad.)

Obviously, merely playing this game can’t be what is fun about it – it’s a bit simple for that. It’s the parody that matters, so while anyone should have a good laugh with this game, fantasy role-players will get the most out of this game.
After all, while anyone will be able to see the pun in why the Gentleman’s Club only gives a bonus to male characters (which, by default, means players… unless they were on the receiving end of a particularly nasty curse), the 3,872 Orcs aren’t quite as funny if they don’t remind you of some high-powered high-level campaign or other?
And of course, Promise the GM to Stop Telling Him About Your Character: Go Up A Level cannot possibly be as meaningful to those who do not play RPGs.

All in all, Munchkin is a great game if you’re looking for a laugh. In the right crowd (like, say, your role-playing group), chances are you’ll waste the night away (instead of killing the evil overlord, mayhaps). Definitely recommended.

Munchkin Card Game Colour Edition by Board Game Geek Link for more Reviews

5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.

Related Tags
Playing Time
1-2 hours
Game Type
Hand Management
Card Games
Steve Jackson Games
No. Players
3-6 Players
Steve Jackson
10 +
Manufacturer's Code

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years

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