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It is all going so well for you in Tahiti - sun and surf are yours to enjoy. The Director has not troubled you with silly assignments. You've been allowed time to rest and do little other than drink martinis and get some sun... Maybe you should hang up your hat and let someone else handle Dr. Lobo?
Alas, good things never last...
In Agents of SMERSH: Swagman's Hope, players have five new city locations to visit and nearly 350 additional encounters with a new Reaction Sheet. Australia is the most dangerous country in the world, so why would important persons of intellect and power be trapped there? It is up to the UN to come to their aid before SMERSH gets to them. Not only must players gain the normal Yellow Intel during the course of the game, but there are new Red Intel, representing scientists and researches with vital knowledge for which Dr Lobo is hungry. Hurry to their aid before they get abducted and taken into the lawless Swagman's Hope, where they may disappear forever. Swagman's Hope is a godforsaken desert town in the middle of the Australian Outback - a dirty haven for the criminally insane and insanely criminal.
"Best of luck to you, Agent." - The Director
You must own a copy of Agents of SMERSH to play this expansion.
These volume discounts are in addition to sale and special offer prices.
1 1/2-2 hours
14 to adult
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 34 years
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