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An '80s Alien Adventure in the woods!
A spacecraft crashes in Blackwood Grove, protected by a powerful forcefield. Why can some objects pass through the forcefield, but others are repelled?
The alien visitor invents the Pass Rule for the forcefield, and allies with the kid against each government Agent.
Agents collect clues by seeing what objects pass or are repelled by the forcefield until ready to prove the Pass Rule.
The Kid must predict what objects will or won't pass through and builds Trust until ready to prove the Pass Rule.
Prove the Pass Rule before it's too late!
These volume discounts are in addition to sale and special offer prices.
Press Your Luck
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 36 years
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