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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells Ancient Civilizations of the Inner Sea

Ancient Civilizations of the Inner Sea

£74.99

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Conquer the World: Carve out an Empire - or Build an Enduring Civilisation to stand against the Barbarian Darkness

Ancient Civilizations of the Inner Sea (ACIS) is an exciting, fun, easy-to-learn, easy-to-play but challenging-to-master abstract game in which players guide the renowned and legendary Civilizations that surged and receded around the shores of the Mediterranean, which the Romans aptly called the Mare Internum, or Inner Sea.

Peace or War - or a bit of both?
Compete peacefully to build the best, biggest and brightest Civilisation - or go to WAR to become the dominant power of the ancient world (or do a bit of both). There are many ways to play and win

Ancient Civilizations of the Inner Sea. Not every game has to be a war game - but for those who want a wargame,

Ancient Civilizations of the Inner Sea delivers!

Complete Solitaire and Non-Player Civilisation Rules for EVERY Set-up and Scenario.

- Play as one of ten great Civilisations across up to four Epochs, with more than two-dozen set-ups to choose from - or design your own ancient "sandbox" in which to play and confront the conundrums this intriguing game provides.

An Epoch comprises up to four Player Turns. There can be up to four Epochs in a game of

Ancient Civilizations of the Inner Sea. Each Epoch roughly adheres to the following historical periods:

  • Epoch One - The Bronze Age: (3000 BC - 1200 BC)
  • Epoch Two - The Iron Age: (1200 BC - 750 BC)
  • Epoch Three - The Rise of Empires (750 BC - 100 BC)
  • Epoch Four - The Fall of Empires (100 BC - 500 AD)

- Or explore an entirely new and different world every time with the Exploration variant.

- Fight to defend - or destroy - Egypt, Persia, Greece, Carthage, or Rome in one of seven historical wargames.

Play SOLITAIRE or with up to five other players, any of whose Civilisations in ANY set-up, scenario, or variant can be controlled by a unique, challenging and thoughtful Non-Player Civilisation system specifically designed to provide hours of thought provoking gaming enjoyment.

GAME CONTENTS

  • Two mateable 17x22 map boards
  • 1 RULE BOOKLET
  • 1 PLAY BOOK
  • 1 Deck of Fate and Wonder cards: 110 cards in deck
  • 10 Civilisation Displays: 8.5x5.25 inches
  • 6 Sequence of Play/Change of Epoch Player Aid cards
  • 1 Solitaire Player Aid Card
  • 1 Sticker Sheet
  • 400 wooden discs - 50 each in eight colours
  • 5 embossed wooden cylinders
  • 7 square wooden blocks

Reviews Review Game There is no review for this game at the moment why not be the first to review it (you never know you might win a prize)?

Ancient Civilizations of the Inner Sea by Board Game Geek Link for more Reviews

Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
Playing Time
2-5 hours
Alphanumeric
A
Game Type
Take That!
Abstract
Area Control
Manufacturer
GMT Games
No. Players
1-4 Players
Solitaire
Designer
Mark McLaughlin
Chris Vorder Bruegge
Age
14 +
Manufacturer's Code
GMT1911

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years

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