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Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells None But Heroes

None But Heroes


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Lincoln has already penned the Emancipation Proclamation which would recast the war from one of a political disagreement over Federal control to a moral crusade that could not be argued away. He just needed a victory to change the strategic issue of the war.

All could very well be decided by what happens in the western part of Maryland over a few days.

McClellan fought Lee's army back to the banks of the Antietam creek near the town of Sharpsburg. There both armies stood to fight the bloodiest single day battle in American history. The final decision is in your hands.

None but Heroes is a game about that terrible day. Players tackle each other head-on.

Can you do better than McClellan? Can you fight him off like Lee? The stakes couldn't be higher.

None but Heroes is the first game in the new Line of Battle Series. While drawing on the lessons of over 20 years of ACW design work of its two ancestor series, LoB represents the next generation of ACW game design. No stone was left unturned in making this system the best gaming experience possible. All the unit rosters and paperwork that interfered with the fighting is gone. The typical (and time consuming) multiple fire phases have all been integrated into movement so the action is non-stop. The historical units (generally regiments of infantry and batteries of cannon) actually show the combined arms interactions and tactics available at the time. Old hands will see the history in a new light as they explore the implications of more recent research.

As one small example, it explores the frequently overlooked "Green" units at the battle (units which have been in the army for a few weeks or even less). The Green units will make you look at McClellan's strength in a whole new way. This is a level of "greenness" well beyond the usual sense of "not having been in combat, yet". These are enthusiastic men, but some of whom have not yet been taught to load their muskets.

The Union player is only mildly inhibited by his McClellan persona; you can try a lot of different approaches to cutting the Rebels down to size. You are equipped with the same heavy guns and infantry with just as much grit and determination as he was.

The Confederate player will need to use his thin forces wisely, but cannot fail to counterattack as needed to blunt Union advances. You must use your troop's elan to make up for their limited numbers.

No but Heroes contains:

  • 1 Series Rulebook
  • 2 Full colour Charts and Tables Booklets
  • 1 Game Specific Rulebook
  • 2 Full Colour Game Maps
  • 1,400 Counters (3 x countersheets of units, 2 x countersheets of markers)
  • 8 Scenarios (4 are one map or smaller)
  • Dice

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5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.

Related Tags
Playing Time
1 hour
Game Type
Multi-Man Publishing
No. Players
1-2 Players
Dean Essig

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 36 years

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