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This week we got out one of the old classics Aquire. Neil had pick it up on the Bring and Buy at the weekend, so wanted to try it out. I had not played it for many years, and it was the first time for the rest of the players. It has a very neat quick play mechanism, easy to pick up, but not so easy to win. Paul had a very good win (it wasn't his game!), and Neil whose game it was, spent most of the game broke and came last. Carole and Tom were second and third (not sure which order) and I came fourth.
Phil was in his element, not only did he get to play Concordia for a long wanted second time, but he spent the game buying wine (which is very appropriate), and then won. A very happy bunny.
The last game of the evening was Splendor. When we first got it in I read the rules and thought it sounded interesting and had been hankering for a game, which finally happened at Beer & Pretzels (played 2, lost 2). So I was keen to have another go. Paul, Carole and Phil hadn't played before, but picked up the general idea fairly immediately. As your go is either pick up tokens, buy a card or save a card your actual go is nice and quick with very little downtime for the other players. When when the cards you want have been picked by other players, making the best of what's been left is the key, or just topping up your tokens 'til something more useful to you comes along. Also works well with 2 players.Sally
Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 35 years
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