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Articles

Spirit Games evolution – an explanation from Phil.
Games we play - a belated update
Games we play - a belated update 2
MidCon 2019
Favourite Games 2017
Favourite 2-player games by Mark Dryden
Our Top-Selling Games of 2015
A Gamer Writes
Exciting New Stuff added to our Games Library
Wednesday Night Gamers January 2015
Phil's Christmas Suggestions 2014
MidCon 2014
Wednesday Night Gamers August 2014
Wednesday Night Gamers 21 May 2014
Wednesday Night Gamers 26th February 2014
Wednesday Night Gamers 19th February 2014
Wednesday Night Gamers 12th February 2014
Monthly Gaming Sunday 9th February
Wednesday Night Gamers 5th February 2014
Monthly Gaming Sunday 12th January
Wednesday Night Gamers 8th Jan
Wednesday Night Gamers August 2014
Wednesday Night Gamers December
The Magic Gathering Sunday 24th November 2013
Wednesday Night Gamers 6/13th Nov 2013
Wednesday Night Gamers 23rd Oct 2013
Wednesday Night Gamers Aug/ Oct 2013
Tabletop Day
Wednesday Night Catchup
Free Gift Wrapping Service

Games we play - a belated update 2

Tapestry has now been played on two consecutive weeks, and I am happy to say that it is definitely my kind of game, and has gone down very well with all the other players too. It takes a couple of hours or so to play, it has a fair bit going on but is quite intuitive so not hard to learn and cracks along at a decent pace. Recognizably a Stonemaier game, following in the footsteps of Euphoria and Scythe, but also, with a central map area surrounded by four advancement tracks, distantly related to Settlers of the Stone Age, an old favourite of mine.

On Sunday the shop hosted a birthday party, with jelly, trifle and lots of games. Codenames was a natural choice, Citadels rounded the day off nicely, and some longer stuff featured too: Agricola, Power Grid, and Tapestry. I couldn’t let the day go by without a game of The River – a "proper" game but only about half an hour playing time, and friend Paul brought along Whacky Races, which is a quick game of lightweight fun, but due to the painted playing pieces, and doubtless some hefty licensing fees, cost a small fortune. It may turn up in shops that cater to a rich clientele...

 

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